Houston, We Have a Problem
This is our game submission for Micro Jam 020. The entire game was made from scratch in the 48 hr dev window. The devs were inspired by their struggles driving in the city of Houston, Texas. The theme constraints were "time" and "speed is key".
Controls: Go up with 'w' or 'a' and down with 's' or 'd'.
Note: The car will crash if you run out of gas or if the time limit is exceeded. Unfortunately, we didn't have time to implement feedback to differentiate these events from regular crashing.
You play a frustrated employee trying to get to work on time (and trying not to crash along the way). Stuck in a time loop until you succeed, you'll upgrade your ride between runs to go faster and faster. Can you make it to work within the time limit?
We think this game hits the "time" and "speed is key" themes by emphasizing driving speed and completing the level before the time limit is reached.
NOTE: The road texture shader will not load in the web view on linux. For the best experience, we recommend downloading the application.
Thanks for playing! We'd love if you'd leave some feedback in the comments.
Comments
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Fun idea! Loved the car sprite, very smooth turning animation. The flip animation also was awesome, with a great music track.
As I'm sure others have mentioned, hurts the eyes a bit due to motion - but honestly older games like Frogger and such had this same effect. I think it's from style of game, not game dev choices.
Also want to brag and say I beat it without using the top of the screen cheat ;)
Great game!
Yo! Thank you so much!
The motion issue is definitely partly on our side. We didn't set up godot properly to import pixel art.
This is an issue we'll be trying hard to avoid in the future